This pages offers advice and guidance to create specific types of missions with PlannedAssault:

Tank battle

Tank gunner in a large tank battle

Step 2. Four tank platoons of 4 tanks each selected Step 1. Isla Duala's plains offer plenty of maneuver space 'Clear Two' objectives for both forces

Step 1. We start by picking terrain that allows a large number of tanks to maneuver without problems: for example, Chernarus Vybor region with rolling hills or Isla Duala's plains near Bolabongo.

Step 2. Next, we add tanks to our 'WEST' and 'EAST' forces: Four tank platoons (at 4 tanks per platoon for 'WEST') and five tank platoons (at 3 tanks per platoon for 'EAST') should do the job. It's better to choose tank platoons over individual tanks or sections of two tanks because platoons gives us large numbers of tanks while leaving us room to add other units.

Step 3. To make WEST's and EAST's tanks engage each other, both WEST and EAST should be given a 'Clear' objectives. But which one? Tank platoons require a lot of space. A platoon of four tanks in a line formation easily require 100m. Four of those tank platoons moving in line then together need at least 400m. We're unlikely to find the unobstructed maneuver space for such a formation and thus should not attempt a single formation attack. Two independent attacks by two or three tank platoons each require less unobstructed maneuver space. So we should choose one of the two-pronged 'Clear' objectives. Since we don't care about a specific flanking direction, we can choose 'Clear Two'

Step 4. Placing the tank platoons over 1km away from the objectives and the aircraft at the map's edges Step 5. Pick soldier as role to avoid commander duties

Step 4. With the units and objectives selected, we need to place them on the map. Why not have both forces meet in the middle, and place both objectives there?

Placing the tank units requires a litte bit more consideration though. For a multi-unit coordinated attacks, PlannedAssault attempts to have the units form up first and then advance together to the objective. This form-up is done between 800m and 1200m away from the objective. So, in order to enable the tank platoons to form for their attacks, we should position them at least 1200m away from the objective and in positions where they can easily drive. The map has a 100m grid overlay, so if we place the units 12 grid boxes away from the objective, we're fine.

Step 5. Our preferred role in this battle is tank gunner. The role best approximating this is 'soldier' in the role selection screen. This will give us command of the 2nd tank in the platoon, in which we can switch to gunner. The first tank (controlled by the AI) will command the tank platoon, bring the platoon to the form up area, and advance from there. As a gunner, we'll be able to focus on spotting and shooting, and don't need to bother with other units.

Step 6. With these choices, we're good to generate a large scale armored battle! Alternatively, we can spice up the battle by introducing close air support in the form of gunships or fighter bombers. For attacks, PlannedAssault generates pre-planned air strikes on the objective when the ground combat units are ready to advance from their form-up area. To prevent these aircraft from spotting hostile units immediately when the mission starts, we place the aircraft as close to the map edge as possible. PlannedAssault will then spawn the aircraft in-flight and pushes them 2km out from the map's edge.

Forward observer

Forward observer in support of a mechanized attack

Step 2. Light armor, infantry, a sniper/spotter team, and artillery Step 4. Observer team concealed south of Chernogorsk, mechanized forces and artillery near Kozlovka

Step 1. As a forward observer, we need terrain allowing good observation of the objective while at the same time offering sufficient concealment to stay undetected. The woods north of Chernogorsk, or perhaps the harbour facilities of Chernogorsk offer great positions.

Step 2. Let's pick the following units: light armor, infantry, artillery and a sniper unit for our force, and give the enemy heavy armor and infantry. As a forward observer we'll have to neutralize the enemy heavy armor by directing artillery missions, and do so before our mechanized units move into the objective.

Don't forget to chose light armor with sufficient cargo capacity to transport all infantry units. Otherwise, their move towards the form-up area will take for ages.

Step 3. We give the enemy a 'Hold' objective. For our force, we pick a 'Clear Two' objective because that allows a separate attack by our observer unit and a large attack with form-up by the mechanized main body.

Step 4. We want the enemy to defend Chernogorsk and place the 'Hold' objective in the center of the city. Our forces should clear the town, so we place the 'Clear Two' objective at the same location.

We place the units of our mechanized main body some 1.5km away from the objective (15 grid squares). The artillery has a minimum range, as indicated in the unit description (2.4km for howitzers), so the artillery should be placed at least 2.4km away from the objective. Placing the artillery in the top-left corner of the map (near Kozlovka) does the job.

Enemy units can all be placed in or near Chernogorsk. Just make sure that at least one unit is placed within 300m (3 grid boxes) of the objective. PlannedAssault will figure out decent defensive assignments for each of them.

The resulting plan, as explained in Arma II's briefing

Step 5. We chose to command the two-men sniper section. By planning the mission at night, at dawn, or during the dawn, we make it easier or tougher to move unobserved in Chernogorsk. These conclude the key settings for an interesting forward observer mission.

Once the mission starts, try to spot the hostile heavy armor and use the radio menu to call in strikes from the artillery.

French armor in a counter-attack

Defending a position with an armored counter-attack

Step 2. Several infantry squads and IFVs, a sniper unit and a tank platoon to counter-attack Step 4. Infantry and IFVs defending Kabanino, armor ready to counter-attack and snipers tasked to detect hostile forces deploying

Step 1. To defend a position with a mobile counter-attack, we need a position offering sufficient space around it to hide the counter-attacking unit. In the Vybor area, the small town of Kabanino is such a position.

Step 2. For our defense, we pick the following units: several infantry squads and IFVs, a sniper unit and a tank platoon. The infantry will be great in defending the town. More importantly, the tank platoon will perform the counter-attack. Finally, the sniper unit will aim to detect hostile forces deploying in front of our objective as early as possible.

Step 3. We pick a 'Hold' objective for our defending forces. We issue the enemy a 'Clear Two' objective, and equip it with several IFVs and infantry units.

Step 4. We place our infantry and IFV units near Kabanino. We place the sniper units forward of our defense near a tree line. It is essential to place our armor slightly behind and to the side of the our defensive position. In this case, the terrain south of Kabanino offers some concealment and plenty of space for our counter-attack, so we position our armor there.

The enemy units are placed near the west edge of the map, providing them ample room to form up and launch a coordinated attack.

The resulting plan, as explained in Arma II's briefing

Step 5. It's recommended to command the two-men sniper section during the initial part of the mission, and team-switch to the counter-attacking armor once the radio message "launching counter-attack" is sent. As the sniper section, disregard your defensive assignment and attempt to occupy a position allowing good observation of the area to the west of Kabanino: hostile forces are expected to deploy here, and they are most vulnerable to a counter-attack when deploying.